Action Particle Time Scale
v1.0
Controls all ParticleSystems
on and under a GameObject
so that the timing scales with the Action System Time Scale.
To use, simply add the ActionParticleTimeScale
component to the GameObject
or Prefab
. ParticleSystem components on the object and its children will be included automatically.
You can also right-click on any ParticleSystem
in the Inspector to add the component to the object.

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