Action Particle Time Scale

v1.0

Controls all ParticleSystems on and under a GameObject so that the timing scales with the Action System Time Scale.

To use, simply add the ActionParticleTimeScale component to the GameObject or Prefab. ParticleSystem components on the object and its children will be included automatically.

You can also right-click on any ParticleSystem in the Inspector to add the component to the object.

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