Toon Projectiles 2
by Hovl Studio
Toon Projectiles 2 is a great new pack from Hovl Studio.
Changes Made
Removing Classes
I've removed the HS_ProjectileMover
class from the projectiles, since Projectile Factory will be handling behaviors, and all we really need are the particles themselves.
Also removed HS_CallBackParent
from the Muzzle particle prefabs.
Extracting Hit / Muzzle Particles
The prefabs in the package have the "Impact" ("Hit") and "Muzzle" ("Flash") particles embedded in the prefab. I have removed those, so they can each be their own object that the Projectile will utilize -- but can also be mixed and matched with other Projectiles.
Naming Conventions
To keep the naming alignd with other integrations, and make searching easier, I've renamed the converted prefabs, keeping their original "human name".
Rigidbody Reset
The Rigidbody settings on the prefabs were not the default settings, and were causing issues. Resetting this component solved that.
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