Conditions: Deep Dive

Conditions provide a (usually) temporary impact to an actors stats, and can provide a one-time or periodic impact to the "points" of counters (Health, for example).
This video showcases how to create and setup Conditions in Game Modules 4. It also showcases a unique use case where you can set the actual impact at runtime, to further control how an instant condition is applied. (See the Code Example here)