Infinity PBR by Magic Pig Games
  • Infinity PBR Documentation
  • Game Modules 4
    • ➡️Quick Start
    • 📽️Video Tutorials
      • Quick Start: Creating Game Module Objects
      • Automating Start Actions on GameModulesActor
      • Inflicting Damage with Conditions
      • Updating UI (and more) with Blackboard Notes
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      • Create Custom Quest Rewards
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      • Stats: Deep Dive
      • Items: Deep Dive
      • Conditions: Deep Dive
      • First Person Movement
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      • Tutorial: Create a Character & Actor Class Inheriting from GameModulesActor
    • 👀Game Modules Viewer
      • Viewer: Dictionaries
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      • Viewer: Quest / GameQuestList
    • V4 Migration Tips
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        • Get() Methods
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        • Contains() Methods
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        • Count() Methods
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        • Remove() Methods
          • GameStatList Remove() Methods
          • GameItemObjectList Remove() Methods
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        • GameStatList
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      • Blackboard
        • Blackboard.cs
        • Blackboard Follower
        • Blackboard Note
        • Blackboard Event
        • Blackboard Values
        • Tips & Tricks
          • Use extension methods to check BlackboardNotes (or events)
      • Stats
        • IHaveStats
        • Stat.cs
        • GameStat.cs
        • GameStatList.cs
        • Mastery Levels
      • Loot
        • LootItems.cs
        • LootBox.cs
        • GameLootBox.cs
        • Generating & Handling Loot
        • Custom Loot Generation Algorithm
      • Items
        • ItemObject.cs
          • Manage Item Objects
          • Allowed Item Attributes
          • Starting Item Attributes
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            • Variables Methods
        • GameItemObject.cs
        • GameItemObjectList.cs
        • ItemAttribute.cs
          • Manage Item Attributes
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        • GameItemAttribute.cs
        • GameItemAttributeList.cs
        • Code Examples
      • Conditions
        • Condition.cs
          • Main Settings
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        • GameCondition.cs
        • GameConditionList.cs
        • Expiration Condition Handler
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      • Quests
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          • Push the Button
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          • Rescue the Puppy
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        • Save and Load
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      • Property Code
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      • Save and Load
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    • Game Module "Systems"
      • Drag-and-Drop Inventory System
        • Scripts
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        • Scene & Class Setup
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        • Setup Your Scene
      • First Person Movement
      • Character Creation
    • Game Module Demo Projects
      • Party Based RPG
        • Title Scene
        • Character Creation Scene
        • World & Dungeon Scenes
    • Magic Time for Game Modules
  • ✨Northstar Tracking System
    • ✅Overview & Quickstart
      • ➡️Quick Start
      • 🫐Demo Scene
      • 🛠️Customizing & Overriding
        • Create a Custom Navigation Bar
        • Create a Custom Compass / Radar
        • Runtime Overrides
          • Screen & Edge Overlay
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          • Compass / Radar
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    • Northstar Documentation
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      • Northstar Overlay Settings
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        • Compass
        • Radar
      • Northstar Screen Overlay
        • Screen & Edge Overlay
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      • Tracked Target Overlay
        • Types
        • Override Values
      • Overlay Icon
      • Compass Icon
      • Distance Text
  • 🚀Projectile Factory
    • 👀Overview & Quickstart
      • ➡️Quick Start Guide
        • Create Your First Projectile
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    • ✅3rd Party Particle Integrations [16]
      • ▶️Archanor VFX [5]
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      • ▶️Gabriel Aguiar Prod [2]
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        • Unique Projectiles Vol. 2
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        • AAA Stylized Projectiles Vol. 1
        • AAA Projectiles Vol. 2
      • ▶️kripto289 [1]
        • Realistic Effects Pack 4
      • ▶️FORGE3D [1]
        • Sci-Fi Effects
      • ▶️Knife [1]
        • PRO Effects - Sci-Fi Shooter FX
      • ▶️Jean Moreno [1]
        • Cartoon FX Remastered
      • ▶️Synty Studios [1]
        • 🟡Synty Studios Particles
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        • Toggle Objects At Events Observer Object
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      • Helper Tools
        • Projectiles Quick Editor
        • Set Trail Auto Destroy to False
        • Set Layer of All Projectiles
        • Remove Colliders
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        • Destroy or Pool Object
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  • Additional Systems & Tools
    • 🎨Runtime Color Sampler
      • Quick Start
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    • 🙎‍♀️Portrait Avatars
      • Setup
        • Create a Portrait Avatar
        • Create a UI Portrait
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        • Scripting
      • Portrait3D
      • Portrait2D
      • Portrait UI
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      • Important Considerations
    • 🎛️Audio Clip Combiner
    • 🌈Color Shifter
    • 🛠️Support Classes
      • Utilities.cs
      • InfinityExtensions.cs
  • ⌛Magic Time - Local Time Scale
    • Overview
    • ➡️Quick Start
    • 🛠️Integrations
    • 💡FAQ
    • Local Time Scale
      • Local Time Scale Scripting
    • Magic Time Manager
      • Magic Time Manager Scripting
    • Magic Time User
      • IHaveLocalTime
      • Magic Time User Scripting
      • Additional "Magic Time User" Components
    • Time Zone
  • Equipment Systems
    • Overview
    • Blend Shapes Manager
    • Blend Shapes Preset Manager
    • Prefab and Object Manager
      • Humanoid Demo & Setup
      • EquipmentObject.cs
      • Prefab Groups
      • Variables
      • Scripting Examples
    • Wardrobe Prefab Manager
  • 📽️General Tutorials
    • Quick 3rd Person Controller
  • ⚔️Legend of the Stones
    • Actors, Players, NPCs
    • Systems
      • Game State
  • External Links
  • Get them at the Asset Store
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  • 🚧Work In Progress / Coming Soon
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On this page
  • System Toggle
  • Screen Overlay Overrides
  • Edge Overlay Overrides
  • Arrow Overrides
  • Navigation Bar Overrides
  • Option Overrides

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  1. Northstar Tracking System
  2. Northstar Documentation
  3. Tracked Target Overlay

Override Values

v1.0

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Last updated 1 year ago

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Each Tracked Target can override specific values, and even the full enablement of Northstar systems, just for itself.

System Toggle

Toggle on the left box, and then choose whether to enable or disable the Northstar system. If the left box is off, then the default enablement values set on the Northstar Screen Overlay will be used.

The left column of toggle boxes are unique to each tracked target. When on, the value from the Northstar Overlay Settings on this tracked target will be used. When off, the default value from the Northstar Overlay Settings on the Northstar Screen Overlay will be used.

Screen Overlay Overrides

These are the override settings for the Screen Overlay system. Most often you may want to customize the icon for individual tracked objects, such as enemies, items, or other points of interest.

Edge Overlay Overrides

The Edge Overlay system has similar overrides as the Screen Overlay system. The values will blend from one to the other as icons transition from Screen Overlay to Edge Overlay.

Arrow Overrides

The Arrow is an icon that appears next to the Edge Overlay icon, closer to the edge of the screen. It is angled to point it's upward driection toward the object being tracked.

Navigation Bar Overrides

This section lets you override the appearance of the Tracked Target on the Navigation Bar.

Option Overrides

The options can also be modified per Tracked Target. Edge Offset and Offset from Arrow values are especially useful when you're modifying the size of the icons, allowing them to be positioned correctly for their larger size.

The Screen and Edge Distance values allow you to set the min/max distance for individual tracked targets.

The screenshot above is from the "Berries" in the demo scene. (See "The Berries", a child of the Berries object). We override the min/max values here so that berries overlays only show up when the player is close to them.

In the demo scene, the berries also have a custom Pickup component, allowing the player to interact with the berries, and show a progress bar while collecting them.

In this section, you can optionally enable or disable specific Northstar systems for this object. While you can enable and disable these features on the object, each individual object can choose to override that for itself -- including enabling the system for itself, when all other tracked objects are ignored.

For all overrides aside from the System Toggle options, the values in the right column are from the object you've assigned to your Tracked Target. You can update the values in this Inspector, and your changes will be applied to the Scriptable Object. All targets which use the same Northstar Overlay Settings will have the same values.

Check out the to see what to expect in the demo scene!

✨
Northstar Screen Overlay
Northstar Overlay Settings
Demo Scene page