Spawn Behavior Modification

v1.0

Spawn Behavior Modifications trigger once, immediately after the Projectile is spawned, before any Behavior is triggered.

In this example on the left, the Projectile has a "Simple Physics Velocity" Spawn Behavior Modification, while the example on the right does not. This will ensure the Rigidbody is using gravity, and will add velocity to the projectile. This is useful for Projectiles that should use physics.

The lasers and flame thrower examples in the demo scenes make use of the Parent To Spawn Point modification, which parents the Projectile to the spawn point.

Many of the demo Projectiles also use the Spawn Behavior Modification to add a muzzle flash particle on Launch().

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