➡️Quick Start Guide
v1.0
Last updated
v1.0
Last updated
Follow this guide to add a get projectiles spawning in a new scene, and learn how to create your first projectile, add Projectile Factory to your project, use 3rd Party Integrations with popular Asset Store particle packs, and extend the logic.
In this beginner friendly video, I walk through the installation of Projectile Factory into a new project, setting up layers and Post Processing, so the demo work as it does in the demo videos. We also import one of the integrations, along with the particle package that is integrated.
Install Text Mesh Pro and Post Processing from the Package Manager
Add two layers: "Projectile" and "Post Processing"
Use the helper method to set the layer of all Projectiles to "Projectile"
Select menu: Window/Projectile Factory/Helpers/Set Layer of all Projectiles
Make sure "Projectile" is selected in the window that pops up, and accept.
Set up the Post Processing on the Camera:
Set the layer of the Camera object to "Post Processing"
Set the "Volume Blending / Layer" option in the "Post Process Layer" component to "Post Processing"
That's it!