GameModulesActor
has a GameQuestList
quests
on it. If you inherit your Actor from this or from GameModulesInventoryActor
, you will have access to this list.
The GetOtherLevels()
method, which is required by any IHaveStats object to compute final stat values, is already created, though you can override it if you'd like.
The ModificationLevels
property on the GameQuest
object returns the ModificationLevel
based on the status of the quest.
All of this is automatic if you inherit from GameModulesActor
or GameModulesInventoryActor
.