Infinity PBR by Magic Pig Games
  • Infinity PBR Documentation
  • Game Modules 4
    • ➡️Quick Start
    • 📽️Video Tutorials
      • Quick Start: Creating Game Module Objects
      • Automating Start Actions on GameModulesActor
      • Inflicting Damage with Conditions
      • Updating UI (and more) with Blackboard Notes
      • Dynamic Menus with Item Objects and Dictionaries
      • Create Custom Quest Rewards
      • Save and Load Game Data
      • Stats: Deep Dive
      • Items: Deep Dive
      • Conditions: Deep Dive
      • First Person Movement
      • Tutorial: "Overheal" Effect with Condition & Stats
      • Tutorial: Create a Character & Actor Class Inheriting from GameModulesActor
    • 👀Game Modules Viewer
      • Viewer: Dictionaries
      • Viewer: Stat / GameStatList
      • Viewer: ItemObject / GameItemObjectList
      • Viewer: ItemAttribute / GameItemAttributeList
      • Viewer: Condition / GameConditionList
      • Viewer: Quest / GameQuestList
    • V4 Migration Tips
      • Introducing GameModulesActor
      • Interfaces
      • No More Tick*
      • Dictionaries
      • Repositories
      • Tips from Upgrading "Legend of the Stones"
    • Important Information
      • Game Modules Overview
      • Inherit from GameModulesActor
      • Things to not forget to do
      • Bugs, Backups, and Demos
      • FAQ / Tips & Tricks
      • Required Prefabs
      • Game Module Repository
      • Release Notes
    • Module Documentation
      • Game Modules Actor
      • Game Module "Lists"
        • Get() Methods
          • GameStatList Get() Methods
          • GameItemObjectList Get() Methods
          • GameItemAttribute Get() Methods
          • GameConditionList Get() Methods
          • GameQuestList Get() Methods
        • Contains() Methods
          • GameStatList Contains() Methods
          • GameItemObjectList Contains() Methods
          • GameItemAttributeList Contains() Methods
          • GameConditionList Contains() Methods
          • GameQuestList Contains() Methods
        • Count() Methods
          • GameStatList Count() Methods
          • GameItemObjectList Count() Methods
          • GameItemAttributeList Count() Methods
          • GameConditionList Count() Methods
          • GameQuestList Count() Methods
        • Remove() Methods
          • GameStatList Remove() Methods
          • GameItemObjectList Remove() Methods
          • GameItemAttributeList Remove() Methods
          • GameConditionList Remove() Methods
          • GameQuestList Remove() Methods
        • GameStatList
        • GameItemObjectList
        • GameItemAttributeList
        • GameQuestList
        • GameConditionList
      • Blackboard
        • Blackboard.cs
        • Blackboard Follower
        • Blackboard Note
        • Blackboard Event
        • Blackboard Values
        • Tips & Tricks
          • Use extension methods to check BlackboardNotes (or events)
      • Stats
        • IHaveStats
        • Stat.cs
        • GameStat.cs
        • GameStatList.cs
        • Mastery Levels
      • Loot
        • LootItems.cs
        • LootBox.cs
        • GameLootBox.cs
        • Generating & Handling Loot
        • Custom Loot Generation Algorithm
      • Items
        • ItemObject.cs
          • Manage Item Objects
          • Allowed Item Attributes
          • Starting Item Attributes
          • Item Attribute Variables
            • Variables Methods
        • GameItemObject.cs
        • GameItemObjectList.cs
        • ItemAttribute.cs
          • Manage Item Attributes
          • General Settings
          • Name Settings
          • Requisite Attributes
        • GameItemAttribute.cs
        • GameItemAttributeList.cs
        • Code Examples
      • Conditions
        • Condition.cs
          • Main Settings
          • Condition Time
          • Effects on Points
        • GameCondition.cs
        • GameConditionList.cs
        • Expiration Condition Handler
        • Code Examples
      • Quests
        • Quest
          • Main Settings
          • Quest Step Settings
        • Quest Steps
        • Quest Conditions
          • Create a Custom Quest Condition
            • Your Quest Condition
            • Your Quest Condition Editor
            • Your Quest Condition Drawer
          • Quest Condition Details
            • Blackboard Value Bool
            • Blackboard Value GameObject
            • Blackboard Value Number
            • Blackboard Value String
            • Final Stat Is
            • Game Condition List Contains
            • Game Item Object List Contains
            • Game Stat List Contains
          • Quest Condition Enums
        • Quest Rewards
          • Create a Custom Quest Reward
            • Your Quest Reward
            • Your Quest Reward Editor
            • Your Quest Reward Drawer
          • Quest Reward Details
            • Point Reward
            • Condition Reward
            • Quest Quest Reward
            • Item Object Reward
          • Custom Quest Reward Handler
        • GameQuest
        • GameQuestList
        • Quest Events
        • Demo Scene Quests
          • Push the Button
          • Add Money
          • Don't Get Poisoned
          • Rescue the Puppy
      • Voices
        • Voices
        • Voice.cs
        • Code Examples
      • Dictionaries
        • Dictionaries Setup
        • Dictionaries Methods
        • KeyValue Methods
        • Save and Load
        • Object Reference
      • Gametime & Timeboard
        • Timeboard
          • Timeboard Events
          • TimeboardFollower
        • Gametime
          • Pause Level
          • Time Options
          • Properties & Methods
        • TimeSpan
        • Code Examples
      • Property Code
      • Lookup Table
      • Save and Load
        • GameList & GameFile
        • Making objects saveable
        • Saving, and Loading
        • BlackboardEvents sent by Save and Load
    • Game Module "Systems"
      • Drag-and-Drop Inventory System
        • Scripts
          • PanelManager
          • OnScreenItem
          • Panel
          • BoxManager
        • Scene & Class Setup
        • Item / Object Setup
        • Item / Inventory Setup
        • Box Setup (Chests, Bags, Other Inventories)
        • Setup Your Scene
      • First Person Movement
      • Character Creation
    • Game Module Demo Projects
      • Party Based RPG
        • Title Scene
        • Character Creation Scene
        • World & Dungeon Scenes
    • Magic Time for Game Modules
  • ✨Northstar Tracking System
    • ✅Overview & Quickstart
      • ➡️Quick Start
      • 🫐Demo Scene
      • 🛠️Customizing & Overriding
        • Create a Custom Navigation Bar
        • Create a Custom Compass / Radar
        • Runtime Overrides
          • Screen & Edge Overlay
          • Navigation Bar
          • Compass / Radar
      • ☄️Tips & Code Examples
    • Northstar Documentation
      • Global Northstar Settings
      • Northstar Overlay Settings
      • Compass & Radar
        • Compass
        • Radar
      • Northstar Screen Overlay
        • Screen & Edge Overlay
        • Navigation Bar
      • Tracked Target Compass Radar
      • Tracked Target Overlay
        • Types
        • Override Values
      • Overlay Icon
      • Compass Icon
      • Distance Text
  • 🚀Projectile Factory
    • 👀Overview & Quickstart
      • ➡️Quick Start Guide
        • Create Your First Projectile
        • Add Projectile Factory & Create a Projectile Spawner
        • Use 3rd Party Integrations
        • Extending Projectile Factory
        • Making Lasers & Similar Attached Projectiles
      • 💡FAQs + Important Reminders
    • Game Modules 4 Integration
      • Projectiles with TimeMod
    • Magic Time for Projectile Factory
    • ✅3rd Party Particle Integrations [16]
      • ▶️Archanor VFX [5]
        • Sci-Fi Arsenal
        • Polygon Arsenal
        • Magic Arsenal
        • Retro Arsenal
        • Rainbow Magic
      • ▶️Gabriel Aguiar Prod [2]
        • Unique Projectiles Vol. 1
        • Unique Projectiles Vol. 2
      • ▶️HOVL Studio [4]
        • Toon Projectiles
        • Toon Projectiles 2
        • AAA Stylized Projectiles Vol. 1
        • AAA Projectiles Vol. 2
      • ▶️kripto289 [1]
        • Realistic Effects Pack 4
      • ▶️FORGE3D [1]
        • Sci-Fi Effects
      • ▶️Knife [1]
        • PRO Effects - Sci-Fi Shooter FX
      • ▶️Jean Moreno [1]
        • Cartoon FX Remastered
      • ▶️Synty Studios [1]
        • 🟡Synty Studios Particles
    • Projectile Factory Documentation
      • 🔫Projectile Spawner
        • Projectile Spawner Code
      • 🚀Projectile
        • Projectile Code
        • Projectile Data
      • ✨Spawn Behavior
        • Spawn Behavior Code
        • Spawn Behavior Modification
      • 🕊️Behaviors
        • Behavior Examples
      • ⚡Events
      • 👁️Observers, Global Observers, and Observer Objects
        • Toggle Objects At Events Observer Object
      • 👩‍💼Factory Manager
      • 🏹Trajectory
      • 🎱Object Pooling
      • 🤩Create Custom Behaviors
      • Spawn Point Manager
      • Helper Tools
        • Projectiles Quick Editor
        • Set Trail Auto Destroy to False
        • Set Layer of All Projectiles
        • Remove Colliders
      • Additional Scripts
        • Destroy or Pool Object
        • Project Force
        • Raycast Shooter + Handlers
        • Projectile Utilities
  • Additional Systems & Tools
    • 🎨Runtime Color Sampler
      • Quick Start
      • Demo Walkthrough
      • Runtime Color Sampler (Prefab & Class)
        • Sampler Sphere
        • Sampler Camera
      • Runtime Listener
      • Runtime Color Settings
      • Scripting
      • Additional Classes
    • 🙎‍♀️Portrait Avatars
      • Setup
        • Create a Portrait Avatar
        • Create a UI Portrait
      • Portrait Avatars
        • Scripting
      • Portrait3D
      • Portrait2D
      • Portrait UI
      • Avatar Camera
      • Important Considerations
    • 🎛️Audio Clip Combiner
    • 🌈Color Shifter
    • 🛠️Support Classes
      • Utilities.cs
      • InfinityExtensions.cs
  • ⌛Magic Time - Local Time Scale
    • Overview
    • ➡️Quick Start
    • 🛠️Integrations
    • 💡FAQ
    • Local Time Scale
      • Local Time Scale Scripting
    • Magic Time Manager
      • Magic Time Manager Scripting
    • Magic Time User
      • IHaveLocalTime
      • Magic Time User Scripting
      • Additional "Magic Time User" Components
    • Time Zone
  • Equipment Systems
    • Overview
    • Blend Shapes Manager
    • Blend Shapes Preset Manager
    • Prefab and Object Manager
      • Humanoid Demo & Setup
      • EquipmentObject.cs
      • Prefab Groups
      • Variables
      • Scripting Examples
    • Wardrobe Prefab Manager
  • 📽️General Tutorials
    • Quick 3rd Person Controller
  • ⚔️Legend of the Stones
    • Actors, Players, NPCs
    • Systems
      • Game State
  • External Links
  • Get them at the Asset Store
  • Connect on Discord
  • YouTube
  • Twitch
  • 🚧Work In Progress / Coming Soon
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  1. Game Modules 4
  2. Module Documentation
  3. Quests

Quest

v4.0

PreviousQuestsNextMain Settings

Last updated 1 year ago

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Create a Quest object by right-clicking in the Project, and selecting Create/Game Modules/Quest/Quest

Each Quest, like other Game Module objects, can effect Stats, and has a Dictionaries object attached to it.

Once you have Stats set up, you can set how this Quest will affect them here. Learn more about the details of this panel on the page.

Quests can affect Stats based on the quest status: InProgress, Succeeded, or Failed. The setup for the effects are the same for each, but this will allow you to provide temporary stat benefits for quests which are InProgress, or permanent benefits for those which are Succeeded or Failed.

As an example, perhaps if a player succeeds in a specific quest, their "Likability" stat goes up, while if they fail, there is no effect -- or even a negative effect!

GameModulesActor has a GameQuestList quests on it. If you inherit your Actor from this or from GameModulesInventoryActor, you will have access to this list.

The GetOtherLevels() method, which is required by any IHaveStats object to compute final stat values, is already created, though you can override it if you'd like.

The ModificationLevels property on the GameQuest object returns the ModificationLevel based on the status of the quest.

All of this is automatic if you inherit from GameModulesActor or GameModulesInventoryActor.

To add keys to individual Quest objects, you will need click the "Manage Quests" button at the top of the Inspector. Dictionaries keys are the same for all Quests of the same objectType. On the "Manage Quests" panel you can set up Keys, and optionally choose to display strings in those keys as a textbox.

Here you can manage the values on the various key/value pairs set up. Each one is a List and you can add and re-order the entires as you'd like. Each KeyValue can hold many different types, including Game Module types.

Dictionaries
Main Settings
Quest Step Settings
Item Objects