Item Object Reward
v4.0
Last updated
v4.0
Last updated
The Item Object Reward uses the Loot module, specifically LootBox objects, to provide Item Objects to the recipient. This enables you to create randomly generated Item Object rewards, or, as shown in the example above, a specific reward (Master Sword) and more. You can have as many LootBox rows as you'd like.
Your game is unique, and how you deal with items and inventory is entirely up to you. You will need to create a custom Quest Repository Prefab Variant with code to handle the Item Objects in a way that fits with the inventory system you are using.
In the Party Based RPG demo game, there is a "Quest Repository - Party Based RPG Variant Variant" object in the scene.
Along with the required scripts, this also has a QuestRewardHandler
script. Learn more on the next page.