GameList & GameFile
v4.0
The SaveAndLoad
class will also handle the GameList
, which stores a variety of information about the saved games, each in a GameFile
object.
Game Files
Each GameFile
object has the unique saveGameId for the file, which is the value used to load the data. It also has additional information which you may choose to display in your "Load Game" UI.
// GameFile.cs
public class GameFile
{
public string saveGameId;
public float gametimeNow;
public string systemTime;
public long systemTimecode;
public string gameName;
public string sceneName;
}
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