> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/projectile-factory/projectile-factory-documentation/behaviors/behavior-examples.md).

# Behavior Examples

v1.0

{% hint style="success" %}
There are a LOT of Behaviors. This list is not all behaviors, but I will add some examples as time progresses.&#x20;

Keep in mind that Projectile Factory enables you to write your own behaviors, which is insanely powerful.
{% endhint %}

## Look at Last Collision Point

This behavior will cause the projectile to look at the last point of collision. It's useful for beams where the Projectile is parented to the Spawn Point, but you don't want the hit point to change, even if the Spawn Point moves. It could be used for Spider Man effects I suppose 🕸️

<figure><img src="https://2431624982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MY3N_li2jPq7az6mYfq%2Fuploads%2Flhro5Tav5SVmqdTF8WMq%2FScreen%20Recording%202024-04-14%20at%203.11.52%E2%80%AFPM.gif?alt=media&amp;token=17193bd5-13b8-42cd-8c04-06f99f25697d" alt=""><figcaption></figcaption></figure>
