Behavior Examples
v1.0
Last updated
v1.0
Last updated
There are a LOT of Behaviors. This list is not all behaviors, but I will add some examples as time progresses.
Keep in mind that Projectile Factory enables you to write your own behaviors, which is insanely powerful.
This behavior will cause the projectile to look at the last point of collision. It's useful for beams where the Projectile is parented to the Spawn Point, but you don't want the hit point to change, even if the Spawn Point moves. It could be used for Spider Man effects I suppose πΈοΈ