> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/equipment-systems/prefab-and-object-manager/equipmentobject.cs.md).

# EquipmentObject.cs

Objects which can be equipped and rigged using the **Prefab and Object Manager** should have an **Equipment Object** component on them. This provides advanced functionality for the **Prefab and Object Manager**, making it easier to create **Prefab Groups** for wardrobe, and specifically tells the script which bone is the root bone, and the skined mesh renderer for the object.

{% hint style="success" %}
Wardrobe from Infinity PBR will already have this component attached, so you do not need to do anything to set it up!
{% endhint %}

{% hint style="info" %}
Objects that do not have a `Skinned Mesh Renderer` and aren't intended to be rigged to the parent object they are attached to, do not need this component. The **Prefab and Object Manager** can handle any object or prefab.
{% endhint %}

...July 7, 2022 -- more to come!
