EquipmentObject.cs
v4.0
Objects which can be equipped and rigged using the Prefab and Object Manager should have an Equipment Object component on them. This provides advanced functionality for the Prefab and Object Manager, making it easier to create Prefab Groups for wardrobe, and specifically tells the script which bone is the root bone, and the skined mesh renderer for the object.
Wardrobe from Infinity PBR will already have this component attached, so you do not need to do anything to set it up!
...July 7, 2022 -- more to come!
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