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GameStatList
v4.0
While each
Stat
object can post it's information to the Blackboard
, it may not be ideal to have all actors with Stat
data doing so, especially in projects with many enemies. The values of these bools are false
, but if set true
, then Stats
in this GameStatList
will post their data to Blackboard
, only for this list.// If true, objects will post to blackboard even if they are individual
// set to not post
public bool forcePostToBlackboard = false;
// If true, when objects post, they will be forced to notify followers of the
// blackboard
public bool forceNotifyOnPost = false;
// Example
public void YourActorStartActions()
{
// Ensure the GameStatList stats and GameStatList skills post to blackboard
stats.forcePostToBlackboard = true;
stats.forceNotifyOnPost = true;
skills.forcePostToBlackboard = true;
skills.forceNotifyOnPost = true;
// Other Start Actions
}
Returns
Dictionary<string, float>
with the Point value for all "Counter" stats, or all GameStats
in the list. Counter stats are those which can't be trained or modified. By default only the Point
value will be returned. Optionally include BaseValue
as well./* Optional parameters
bool keyIsObjectName = true // if false, key will be Uid()
bool countersOnly = true // if false, all stats will be included
bool includeBaseValue = false // if true, return will include Points + BaseValue
*/
var allCounters = gameStatList.GetAllPoints();
var counterPointsAndBaseValue = gameStatList.GetAllPoints(true, true, true);
Last modified 5mo ago