Infinity PBR by Magic Pig Games
  • Infinity PBR Documentation
  • Game Modules 4
    • ➡️Quick Start
    • 📽️Video Tutorials
      • Quick Start: Creating Game Module Objects
      • Automating Start Actions on GameModulesActor
      • Inflicting Damage with Conditions
      • Updating UI (and more) with Blackboard Notes
      • Dynamic Menus with Item Objects and Dictionaries
      • Create Custom Quest Rewards
      • Save and Load Game Data
      • Stats: Deep Dive
      • Items: Deep Dive
      • Conditions: Deep Dive
      • First Person Movement
      • Tutorial: "Overheal" Effect with Condition & Stats
      • Tutorial: Create a Character & Actor Class Inheriting from GameModulesActor
    • 👀Game Modules Viewer
      • Viewer: Dictionaries
      • Viewer: Stat / GameStatList
      • Viewer: ItemObject / GameItemObjectList
      • Viewer: ItemAttribute / GameItemAttributeList
      • Viewer: Condition / GameConditionList
      • Viewer: Quest / GameQuestList
    • V4 Migration Tips
      • Introducing GameModulesActor
      • Interfaces
      • No More Tick*
      • Dictionaries
      • Repositories
      • Tips from Upgrading "Legend of the Stones"
    • Important Information
      • Game Modules Overview
      • Inherit from GameModulesActor
      • Things to not forget to do
      • Bugs, Backups, and Demos
      • FAQ / Tips & Tricks
      • Required Prefabs
      • Game Module Repository
      • Release Notes
    • Module Documentation
      • Game Modules Actor
      • Game Module "Lists"
        • Get() Methods
          • GameStatList Get() Methods
          • GameItemObjectList Get() Methods
          • GameItemAttribute Get() Methods
          • GameConditionList Get() Methods
          • GameQuestList Get() Methods
        • Contains() Methods
          • GameStatList Contains() Methods
          • GameItemObjectList Contains() Methods
          • GameItemAttributeList Contains() Methods
          • GameConditionList Contains() Methods
          • GameQuestList Contains() Methods
        • Count() Methods
          • GameStatList Count() Methods
          • GameItemObjectList Count() Methods
          • GameItemAttributeList Count() Methods
          • GameConditionList Count() Methods
          • GameQuestList Count() Methods
        • Remove() Methods
          • GameStatList Remove() Methods
          • GameItemObjectList Remove() Methods
          • GameItemAttributeList Remove() Methods
          • GameConditionList Remove() Methods
          • GameQuestList Remove() Methods
        • GameStatList
        • GameItemObjectList
        • GameItemAttributeList
        • GameQuestList
        • GameConditionList
      • Blackboard
        • Blackboard.cs
        • Blackboard Follower
        • Blackboard Note
        • Blackboard Event
        • Blackboard Values
        • Tips & Tricks
          • Use extension methods to check BlackboardNotes (or events)
      • Stats
        • IHaveStats
        • Stat.cs
        • GameStat.cs
        • GameStatList.cs
        • Mastery Levels
      • Loot
        • LootItems.cs
        • LootBox.cs
        • GameLootBox.cs
        • Generating & Handling Loot
        • Custom Loot Generation Algorithm
      • Items
        • ItemObject.cs
          • Manage Item Objects
          • Allowed Item Attributes
          • Starting Item Attributes
          • Item Attribute Variables
            • Variables Methods
        • GameItemObject.cs
        • GameItemObjectList.cs
        • ItemAttribute.cs
          • Manage Item Attributes
          • General Settings
          • Name Settings
          • Requisite Attributes
        • GameItemAttribute.cs
        • GameItemAttributeList.cs
        • Code Examples
      • Conditions
        • Condition.cs
          • Main Settings
          • Condition Time
          • Effects on Points
        • GameCondition.cs
        • GameConditionList.cs
        • Expiration Condition Handler
        • Code Examples
      • Quests
        • Quest
          • Main Settings
          • Quest Step Settings
        • Quest Steps
        • Quest Conditions
          • Create a Custom Quest Condition
            • Your Quest Condition
            • Your Quest Condition Editor
            • Your Quest Condition Drawer
          • Quest Condition Details
            • Blackboard Value Bool
            • Blackboard Value GameObject
            • Blackboard Value Number
            • Blackboard Value String
            • Final Stat Is
            • Game Condition List Contains
            • Game Item Object List Contains
            • Game Stat List Contains
          • Quest Condition Enums
        • Quest Rewards
          • Create a Custom Quest Reward
            • Your Quest Reward
            • Your Quest Reward Editor
            • Your Quest Reward Drawer
          • Quest Reward Details
            • Point Reward
            • Condition Reward
            • Quest Quest Reward
            • Item Object Reward
          • Custom Quest Reward Handler
        • GameQuest
        • GameQuestList
        • Quest Events
        • Demo Scene Quests
          • Push the Button
          • Add Money
          • Don't Get Poisoned
          • Rescue the Puppy
      • Voices
        • Voices
        • Voice.cs
        • Code Examples
      • Dictionaries
        • Dictionaries Setup
        • Dictionaries Methods
        • KeyValue Methods
        • Save and Load
        • Object Reference
      • Gametime & Timeboard
        • Timeboard
          • Timeboard Events
          • TimeboardFollower
        • Gametime
          • Pause Level
          • Time Options
          • Properties & Methods
        • TimeSpan
        • Code Examples
      • Property Code
      • Lookup Table
      • Save and Load
        • GameList & GameFile
        • Making objects saveable
        • Saving, and Loading
        • BlackboardEvents sent by Save and Load
    • Game Module "Systems"
      • Drag-and-Drop Inventory System
        • Scripts
          • PanelManager
          • OnScreenItem
          • Panel
          • BoxManager
        • Scene & Class Setup
        • Item / Object Setup
        • Item / Inventory Setup
        • Box Setup (Chests, Bags, Other Inventories)
        • Setup Your Scene
      • First Person Movement
      • Character Creation
    • Game Module Demo Projects
      • Party Based RPG
        • Title Scene
        • Character Creation Scene
        • World & Dungeon Scenes
    • Magic Time for Game Modules
  • ✨Northstar Tracking System
    • ✅Overview & Quickstart
      • ➡️Quick Start
      • 🫐Demo Scene
      • 🛠️Customizing & Overriding
        • Create a Custom Navigation Bar
        • Create a Custom Compass / Radar
        • Runtime Overrides
          • Screen & Edge Overlay
          • Navigation Bar
          • Compass / Radar
      • ☄️Tips & Code Examples
    • Northstar Documentation
      • Global Northstar Settings
      • Northstar Overlay Settings
      • Compass & Radar
        • Compass
        • Radar
      • Northstar Screen Overlay
        • Screen & Edge Overlay
        • Navigation Bar
      • Tracked Target Compass Radar
      • Tracked Target Overlay
        • Types
        • Override Values
      • Overlay Icon
      • Compass Icon
      • Distance Text
  • 🚀Projectile Factory
    • 👀Overview & Quickstart
      • ➡️Quick Start Guide
        • Create Your First Projectile
        • Add Projectile Factory & Create a Projectile Spawner
        • Use 3rd Party Integrations
        • Extending Projectile Factory
        • Making Lasers & Similar Attached Projectiles
      • 💡FAQs + Important Reminders
    • Game Modules 4 Integration
      • Projectiles with TimeMod
    • Magic Time for Projectile Factory
    • ✅3rd Party Particle Integrations [16]
      • ▶️Archanor VFX [5]
        • Sci-Fi Arsenal
        • Polygon Arsenal
        • Magic Arsenal
        • Retro Arsenal
        • Rainbow Magic
      • ▶️Gabriel Aguiar Prod [2]
        • Unique Projectiles Vol. 1
        • Unique Projectiles Vol. 2
      • ▶️HOVL Studio [4]
        • Toon Projectiles
        • Toon Projectiles 2
        • AAA Stylized Projectiles Vol. 1
        • AAA Projectiles Vol. 2
      • ▶️kripto289 [1]
        • Realistic Effects Pack 4
      • ▶️FORGE3D [1]
        • Sci-Fi Effects
      • ▶️Knife [1]
        • PRO Effects - Sci-Fi Shooter FX
      • ▶️Jean Moreno [1]
        • Cartoon FX Remastered
      • ▶️Synty Studios [1]
        • 🟡Synty Studios Particles
    • Projectile Factory Documentation
      • 🔫Projectile Spawner
        • Projectile Spawner Code
      • 🚀Projectile
        • Projectile Code
        • Projectile Data
      • ✨Spawn Behavior
        • Spawn Behavior Code
        • Spawn Behavior Modification
      • 🕊️Behaviors
        • Behavior Examples
      • ⚡Events
      • 👁️Observers, Global Observers, and Observer Objects
        • Toggle Objects At Events Observer Object
      • 👩‍💼Factory Manager
      • 🏹Trajectory
      • 🎱Object Pooling
      • 🤩Create Custom Behaviors
      • Spawn Point Manager
      • Helper Tools
        • Projectiles Quick Editor
        • Set Trail Auto Destroy to False
        • Set Layer of All Projectiles
        • Remove Colliders
      • Additional Scripts
        • Destroy or Pool Object
        • Project Force
        • Raycast Shooter + Handlers
        • Projectile Utilities
  • Additional Systems & Tools
    • 🎨Runtime Color Sampler
      • Quick Start
      • Demo Walkthrough
      • Runtime Color Sampler (Prefab & Class)
        • Sampler Sphere
        • Sampler Camera
      • Runtime Listener
      • Runtime Color Settings
      • Scripting
      • Additional Classes
    • 🙎‍♀️Portrait Avatars
      • Setup
        • Create a Portrait Avatar
        • Create a UI Portrait
      • Portrait Avatars
        • Scripting
      • Portrait3D
      • Portrait2D
      • Portrait UI
      • Avatar Camera
      • Important Considerations
    • 🎛️Audio Clip Combiner
    • 🌈Color Shifter
    • 🛠️Support Classes
      • Utilities.cs
      • InfinityExtensions.cs
  • ⌛Magic Time - Local Time Scale
    • Overview
    • ➡️Quick Start
    • 🛠️Integrations
    • 💡FAQ
    • Local Time Scale
      • Local Time Scale Scripting
    • Magic Time Manager
      • Magic Time Manager Scripting
    • Magic Time User
      • IHaveLocalTime
      • Magic Time User Scripting
      • Additional "Magic Time User" Components
    • Time Zone
  • Equipment Systems
    • Overview
    • Blend Shapes Manager
    • Blend Shapes Preset Manager
    • Prefab and Object Manager
      • Humanoid Demo & Setup
      • EquipmentObject.cs
      • Prefab Groups
      • Variables
      • Scripting Examples
    • Wardrobe Prefab Manager
  • 📽️General Tutorials
    • Quick 3rd Person Controller
  • ⚔️Legend of the Stones
    • Actors, Players, NPCs
    • Systems
      • Game State
  • External Links
  • Get them at the Asset Store
  • Connect on Discord
  • YouTube
  • Twitch
  • 🚧Work In Progress / Coming Soon
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  1. Game Modules 4
  2. Module Documentation
  3. Blackboard

Blackboard Note

v4.0

PreviousBlackboard FollowerNextBlackboard Event

Last updated 2 years ago

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Blackboard Notes

To receive updates from a Blackboard Note or a Blackboard Event, a script must implement IFollowBlackboard, or .

Blackboard Notes contain a "Topic" and "Subject", both strings, which are similar to the key in a Dictionary key/value pair. They also contain a selection of data types, including Game Module types like GameItemObject or GameStat.

The Blackboard module allows other objects to follow it, and receive a notification whenever a BlackboardNote is added or updated, and when a BlackboardEvent is sent. Followers should check to see if the topic and subject are what they are looking for, and if so, handle the new data.

// BlackboardNote.cs
public string name; // Mostly useful for the inspector
public string topic; // The broad topic. Examples could be "Kills" or "Dungeon Doors"
public string subject; // The specific subject. Such as "Goblins" or "Crypt" 
public object value;

// General types
public float valueFloat; 
public int valueInt;
public string valueString; 
public bool valueBool;
public GameObject valueGameObject;
        
// Game Module types
public GameStat valueGameStat;
public GameItemObject valueGameItemObject;
public GameItemAttribute valueGameItemAttribute;
public GameCondition valueGameCondition;
public GameQuest valueGameQuest;
public GameLootBox valueGameLootBox;
        
// Game Lists
public GameStatList valueGameStatList;
public GameItemObjectList valueGameItemObjectList;
public GameConditionList valueGameConditionList;
public GameQuestList valueGameQuestList;

You can Add() Blackboard Notes, though it may be more ideal to Update() the note in most cases, as this will automtically add the note if it does not yet exist.

// Update a note value, or add it if it doesn't exist
blackboard.UpdateNote("Party", "Distance Travelled", DistanceTravelled, true, true);

// Update a note without sending a notification to followers
blackboard.UpdateNote("Party", "Distance Travelled", DistanceTravelled, true, false);

// Get a note from the Blackboard
blackboard.TryGet(topic, subject, out BlackboardNote note);
Debug.Log($"The int value is {note.valueInt}.");

// Example of receiving a change from the blackboard
public override void ReceiveChange(BlackboardNote blackboardNote)
{
     // We only care about our topic / subject
     if (blackboardNote.topic != topicWeCareAbout 
          || blackboardNote.subject != subjectWeCareAbout) return;

     DoSomethingWith(blackboardNote);
}
inherit from BlackboardFollower