Projectile Code
v1.0
Properties
The Projectile
has a number of (mostly virtual
) properties ready to be used.
Notable Methods
Check the class itself for all the methods. I'll cover the most interesting ones here.
ResetProjectile()
This is called automatically when the Projectile is returned to the Object Pool. It can also be called manually if you have a need to do so.
AddToCollisionMask() and RemoveFromCollisionMask
Pass a LayerMask
into these methods to either Add
or Remove
those values.
[IMPORTANT] This will have no effect in game unless overrideCollisionMask
is true
!
AddObserver() and RemoveObserver()
AddObserver()
lets you pass in Projectile Observer to add to the list of Observers. RemoveObserver()
will do the opposite.
TriggerCollisionWithObject()
TriggerCollisionWithObject(GameObject objectHit, Vector3 pointOfContact = default)
will force the Projectile to register a collision with the specified object, triggering all events associated with that on the Behaviors assigned.
AddBehavior() and RemoveBehavior()
Use these methods to add or remove a Behavior from the projectile.
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