Radar
v1.0
Last updated
v1.0
Last updated
Reminder: Required and Preset Objects are explained on the Compass page.
When true, the entire Radar UI element will rotate with the player rotation.
This is the radar line that rotates around. You can create your own to customize this.
Degrees per second of rotation. 360 = 1 second to rotate around the entire circle. 180 = 2 seconds.
When true, the objects being tracked will have their UI images fade over time after being pinged by the radar. Otherwise, they will stay visible.
Determines how long to fade from full opacity to no opacity.
Enables the fade to be based on a non-linear curve.
When true, the UI elements representing tracked objects will move between pings. Otherwise, they will appear where they are when pinged, and not move based on their own or the player movement.