Gametime
v4.0
You will generally utilize Gametime
through the Timeboard prefab, which you should add to your scene. This is required for automatic operation of Conditions and Quests.
The Timeboard
component has a Gametime
class, where you can set up the options you'll be using for your project.
Create a Prefab Variant for your version of Timeboard to avoid accidental overwriting if the prefab which comes with the Game Modules package is ever updated.
The DatePart
Enum is used in many methods, and contains Second
, Minute
, Hour
, Day
, Week
, Month
, Season
, and Year
.
The value of gameTime
is will be 0
at the start of the first day of the startingYear
.
As you update the other starting values in the Inspector, you'll notice the value of gameTime
will change.
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