Your Quest Reward Editor
v4.0
Last updated
v4.0
Last updated
You can duplicate an existing Editor script, such as PointRewardEditor
, or create a new script. Please use the InfinityPBR.Modules
namespace, and make sure your class looks like the one below.
The line with typeof(PointReward)
should be replaced to be the type you've created in the previous step.
The class should be a similar naming convention -- whatever the class is you created in the previous step with "Editor" at the end.
And finally, the CreateInstance<>
line in CreateDrawer()
should be replaced with the Drawer class, which you'll create in the next step. That should be named the same as your class with "Drawer" at the end.