Infinity PBR by Magic Pig Games
  • Infinity PBR Documentation
  • Game Modules 4
    • ➡️Quick Start
    • 📽️Video Tutorials
      • Quick Start: Creating Game Module Objects
      • Automating Start Actions on GameModulesActor
      • Inflicting Damage with Conditions
      • Updating UI (and more) with Blackboard Notes
      • Dynamic Menus with Item Objects and Dictionaries
      • Create Custom Quest Rewards
      • Save and Load Game Data
      • Stats: Deep Dive
      • Items: Deep Dive
      • Conditions: Deep Dive
      • First Person Movement
      • Tutorial: "Overheal" Effect with Condition & Stats
      • Tutorial: Create a Character & Actor Class Inheriting from GameModulesActor
    • 👀Game Modules Viewer
      • Viewer: Dictionaries
      • Viewer: Stat / GameStatList
      • Viewer: ItemObject / GameItemObjectList
      • Viewer: ItemAttribute / GameItemAttributeList
      • Viewer: Condition / GameConditionList
      • Viewer: Quest / GameQuestList
    • V4 Migration Tips
      • Introducing GameModulesActor
      • Interfaces
      • No More Tick*
      • Dictionaries
      • Repositories
      • Tips from Upgrading "Legend of the Stones"
    • Important Information
      • Game Modules Overview
      • Inherit from GameModulesActor
      • Things to not forget to do
      • Bugs, Backups, and Demos
      • FAQ / Tips & Tricks
      • Required Prefabs
      • Game Module Repository
      • Release Notes
    • Module Documentation
      • Game Modules Actor
      • Game Module "Lists"
        • Get() Methods
          • GameStatList Get() Methods
          • GameItemObjectList Get() Methods
          • GameItemAttribute Get() Methods
          • GameConditionList Get() Methods
          • GameQuestList Get() Methods
        • Contains() Methods
          • GameStatList Contains() Methods
          • GameItemObjectList Contains() Methods
          • GameItemAttributeList Contains() Methods
          • GameConditionList Contains() Methods
          • GameQuestList Contains() Methods
        • Count() Methods
          • GameStatList Count() Methods
          • GameItemObjectList Count() Methods
          • GameItemAttributeList Count() Methods
          • GameConditionList Count() Methods
          • GameQuestList Count() Methods
        • Remove() Methods
          • GameStatList Remove() Methods
          • GameItemObjectList Remove() Methods
          • GameItemAttributeList Remove() Methods
          • GameConditionList Remove() Methods
          • GameQuestList Remove() Methods
        • GameStatList
        • GameItemObjectList
        • GameItemAttributeList
        • GameQuestList
        • GameConditionList
      • Blackboard
        • Blackboard.cs
        • Blackboard Follower
        • Blackboard Note
        • Blackboard Event
        • Blackboard Values
        • Tips & Tricks
          • Use extension methods to check BlackboardNotes (or events)
      • Stats
        • IHaveStats
        • Stat.cs
        • GameStat.cs
        • GameStatList.cs
        • Mastery Levels
      • Loot
        • LootItems.cs
        • LootBox.cs
        • GameLootBox.cs
        • Generating & Handling Loot
        • Custom Loot Generation Algorithm
      • Items
        • ItemObject.cs
          • Manage Item Objects
          • Allowed Item Attributes
          • Starting Item Attributes
          • Item Attribute Variables
            • Variables Methods
        • GameItemObject.cs
        • GameItemObjectList.cs
        • ItemAttribute.cs
          • Manage Item Attributes
          • General Settings
          • Name Settings
          • Requisite Attributes
        • GameItemAttribute.cs
        • GameItemAttributeList.cs
        • Code Examples
      • Conditions
        • Condition.cs
          • Main Settings
          • Condition Time
          • Effects on Points
        • GameCondition.cs
        • GameConditionList.cs
        • Expiration Condition Handler
        • Code Examples
      • Quests
        • Quest
          • Main Settings
          • Quest Step Settings
        • Quest Steps
        • Quest Conditions
          • Create a Custom Quest Condition
            • Your Quest Condition
            • Your Quest Condition Editor
            • Your Quest Condition Drawer
          • Quest Condition Details
            • Blackboard Value Bool
            • Blackboard Value GameObject
            • Blackboard Value Number
            • Blackboard Value String
            • Final Stat Is
            • Game Condition List Contains
            • Game Item Object List Contains
            • Game Stat List Contains
          • Quest Condition Enums
        • Quest Rewards
          • Create a Custom Quest Reward
            • Your Quest Reward
            • Your Quest Reward Editor
            • Your Quest Reward Drawer
          • Quest Reward Details
            • Point Reward
            • Condition Reward
            • Quest Quest Reward
            • Item Object Reward
          • Custom Quest Reward Handler
        • GameQuest
        • GameQuestList
        • Quest Events
        • Demo Scene Quests
          • Push the Button
          • Add Money
          • Don't Get Poisoned
          • Rescue the Puppy
      • Voices
        • Voices
        • Voice.cs
        • Code Examples
      • Dictionaries
        • Dictionaries Setup
        • Dictionaries Methods
        • KeyValue Methods
        • Save and Load
        • Object Reference
      • Gametime & Timeboard
        • Timeboard
          • Timeboard Events
          • TimeboardFollower
        • Gametime
          • Pause Level
          • Time Options
          • Properties & Methods
        • TimeSpan
        • Code Examples
      • Property Code
      • Lookup Table
      • Save and Load
        • GameList & GameFile
        • Making objects saveable
        • Saving, and Loading
        • BlackboardEvents sent by Save and Load
    • Game Module "Systems"
      • Drag-and-Drop Inventory System
        • Scripts
          • PanelManager
          • OnScreenItem
          • Panel
          • BoxManager
        • Scene & Class Setup
        • Item / Object Setup
        • Item / Inventory Setup
        • Box Setup (Chests, Bags, Other Inventories)
        • Setup Your Scene
      • First Person Movement
      • Character Creation
    • Game Module Demo Projects
      • Party Based RPG
        • Title Scene
        • Character Creation Scene
        • World & Dungeon Scenes
    • Magic Time for Game Modules
  • ✨Northstar Tracking System
    • ✅Overview & Quickstart
      • ➡️Quick Start
      • 🫐Demo Scene
      • 🛠️Customizing & Overriding
        • Create a Custom Navigation Bar
        • Create a Custom Compass / Radar
        • Runtime Overrides
          • Screen & Edge Overlay
          • Navigation Bar
          • Compass / Radar
      • ☄️Tips & Code Examples
    • Northstar Documentation
      • Global Northstar Settings
      • Northstar Overlay Settings
      • Compass & Radar
        • Compass
        • Radar
      • Northstar Screen Overlay
        • Screen & Edge Overlay
        • Navigation Bar
      • Tracked Target Compass Radar
      • Tracked Target Overlay
        • Types
        • Override Values
      • Overlay Icon
      • Compass Icon
      • Distance Text
  • 🚀Projectile Factory
    • 👀Overview & Quickstart
      • ➡️Quick Start Guide
        • Create Your First Projectile
        • Add Projectile Factory & Create a Projectile Spawner
        • Use 3rd Party Integrations
        • Extending Projectile Factory
        • Making Lasers & Similar Attached Projectiles
      • 💡FAQs + Important Reminders
    • Game Modules 4 Integration
      • Projectiles with TimeMod
    • Magic Time for Projectile Factory
    • ✅3rd Party Particle Integrations [16]
      • ▶️Archanor VFX [5]
        • Sci-Fi Arsenal
        • Polygon Arsenal
        • Magic Arsenal
        • Retro Arsenal
        • Rainbow Magic
      • ▶️Gabriel Aguiar Prod [2]
        • Unique Projectiles Vol. 1
        • Unique Projectiles Vol. 2
      • ▶️HOVL Studio [4]
        • Toon Projectiles
        • Toon Projectiles 2
        • AAA Stylized Projectiles Vol. 1
        • AAA Projectiles Vol. 2
      • ▶️kripto289 [1]
        • Realistic Effects Pack 4
      • ▶️FORGE3D [1]
        • Sci-Fi Effects
      • ▶️Knife [1]
        • PRO Effects - Sci-Fi Shooter FX
      • ▶️Jean Moreno [1]
        • Cartoon FX Remastered
      • ▶️Synty Studios [1]
        • 🟡Synty Studios Particles
    • Projectile Factory Documentation
      • 🔫Projectile Spawner
        • Projectile Spawner Code
      • 🚀Projectile
        • Projectile Code
        • Projectile Data
      • ✨Spawn Behavior
        • Spawn Behavior Code
        • Spawn Behavior Modification
      • 🕊️Behaviors
        • Behavior Examples
      • ⚡Events
      • 👁️Observers, Global Observers, and Observer Objects
        • Toggle Objects At Events Observer Object
      • 👩‍💼Factory Manager
      • 🏹Trajectory
      • 🎱Object Pooling
      • 🤩Create Custom Behaviors
      • Spawn Point Manager
      • Helper Tools
        • Projectiles Quick Editor
        • Set Trail Auto Destroy to False
        • Set Layer of All Projectiles
        • Remove Colliders
      • Additional Scripts
        • Destroy or Pool Object
        • Project Force
        • Raycast Shooter + Handlers
        • Projectile Utilities
  • Additional Systems & Tools
    • 🎨Runtime Color Sampler
      • Quick Start
      • Demo Walkthrough
      • Runtime Color Sampler (Prefab & Class)
        • Sampler Sphere
        • Sampler Camera
      • Runtime Listener
      • Runtime Color Settings
      • Scripting
      • Additional Classes
    • 🙎‍♀️Portrait Avatars
      • Setup
        • Create a Portrait Avatar
        • Create a UI Portrait
      • Portrait Avatars
        • Scripting
      • Portrait3D
      • Portrait2D
      • Portrait UI
      • Avatar Camera
      • Important Considerations
    • 🎛️Audio Clip Combiner
    • 🌈Color Shifter
    • 🛠️Support Classes
      • Utilities.cs
      • InfinityExtensions.cs
  • ⌛Magic Time - Local Time Scale
    • Overview
    • ➡️Quick Start
    • 🛠️Integrations
    • 💡FAQ
    • Local Time Scale
      • Local Time Scale Scripting
    • Magic Time Manager
      • Magic Time Manager Scripting
    • Magic Time User
      • IHaveLocalTime
      • Magic Time User Scripting
      • Additional "Magic Time User" Components
    • Time Zone
  • Equipment Systems
    • Overview
    • Blend Shapes Manager
    • Blend Shapes Preset Manager
    • Prefab and Object Manager
      • Humanoid Demo & Setup
      • EquipmentObject.cs
      • Prefab Groups
      • Variables
      • Scripting Examples
    • Wardrobe Prefab Manager
  • 📽️General Tutorials
    • Quick 3rd Person Controller
  • ⚔️Legend of the Stones
    • Actors, Players, NPCs
    • Systems
      • Game State
  • External Links
  • Get them at the Asset Store
  • Connect on Discord
  • YouTube
  • Twitch
  • 🚧Work In Progress / Coming Soon
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On this page
  • Required fields
  • Player Inventory Panel (Optional)
  • UI Camera [Hidden in Inspector]
  • Panel Parent
  • Show Debug Messages
  • Public methods
  • Get Active Panel
  • Get Active Panel
  • Set "Other" Panel
  • Toggle Panels On/Off

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  1. Game Modules 4
  2. Game Module "Systems"
  3. Drag-and-Drop Inventory System
  4. Scripts

PanelManager

v4.0

PreviousScriptsNextOnScreenItem

Last updated 1 year ago

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The PanelManager class manages the inventory panels during runtime. This is needed for games where there are up to two inventory panels active at once -- the player inventory panel, and potentially a "Other panel", which could be a treasure box or other object that has an inventory. This way, the user can easily navigate between the player inventory panel, the other panel, and transfer items back and forth.

This class is attached to the Prefab Inventory Module Requires Scripts. Bring that into your project.

This is a static method, which you can utilize via this code at the top of your script:

using static InfinityPBR.Modules.Inventory.PanelManager;

Required fields

Player Inventory Panel (Optional)

The module assumes that there will be an "always on" inventory panel for the player. While this is not static by any means, and can display the inventory of various players, such as in a game where there are multiple player members of a party, the inventory panel is assumed to not be destroyed or instantiated at run time.

While technically optional, we expect most projects will make use of this.

UI Camera [Hidden in Inspector]

This is the camera used to show the UI Inventory and canvas. This is set automatically by the PanelManager class.

Panel Parent

Inventory panels instantiated will be parented under this Rect Transform.

Show Debug Messages

When true, the Console will show Debug.Log messages during key events. This is helpful if you want to better understand which methods are being called during your interaction with the Inventory module. It will toggle off automatically when not in the Unity Editor.

Public methods

Get Active Panel

This will return whichever panel is active. It could be the player panel, or an "other" panel. Will return null if there is no active panel.

public Panel ActivePanel

Get Active Panel

This will return whichever panel is active. It could be the player panel, or an "other" panel. Will return null if there is no active panel.

public Panel ActivePanel

Set "Other" Panel

This will populate the otherPanel with the newPanel passed in, and optionally set the new panel to activate.

public Panel SetOtherPanel(Panel newPanel, GameObject obj, bool setActive = true)

Toggle Panels On/Off

Use these methods to set the Player panel and the Other panel active. The other will turn off at the same time.

iHaveInventoryGameId is the GameId of the object which will have its inventory displayed.

public void ToggleOtherInventoryPanel(bool turnOn = true)
public void TogglePlayerInventoryPanel(bool turnOn = true
    , string iHaveInventoryGameId = "")
    
// Example from Party Based RPG demo game calss GameData.cs
// OpenPlayerInventory()...
panelManager.TogglePlayerInventoryPanel(true, ActivePlayer.GameId());
A populated PanelManager from the Party Based RPG demo game