Inflicting Damage with Conditions
v4.0
PreviousAutomating Start Actions on GameModulesActorNextUpdating UI (and more) with Blackboard Notes
Last updated
v4.0
Last updated
Here we demonstrate how to cause damage to an enemy Stat using the Conditions module. After, we show how you can easily add other effects, such as slowing the enemy movement speed, by just adding one more value to the Condition object.
Super easy, super fast.