Quest Condition Enums
v4.0
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v4.0
Last updated
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A number of Enums are used when evaluating Quest Conditions. You can find these on the QuestCondition.cs
class unless otherwise specified.
In some cases, the metric used for evaluation is not the Blackboard Note. Using this in your would enable you to provide more variety to how a condition is evaluated.
This is used to determine how to compare to values, such as int
and float
values, which can be greater than, less than, or equal to each other.
This is used for things that contain other things -- generally lists or arrays.
When multiple objects are selected for comparison, determines how to utilize the set of items.
Any: At least one of the items must meet the criteria.
Sum: The sum of all the items in total must meet the criteria
Each: Each item in the list must meet the comparison.
Found on Gametime.cs
When used in the context of a Quest Condition, this can be used to specify which date part (Minutes, Years, etc) to use when comparing values.