Time Actions

v1.0

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The actions will used Executor.Clock.UnscaledDeltaTime when computing their animations so that the duration is in real-world seconds, rather than in-game seconds.

Set Timescale Action

Smoothly transitions the time scale from its current value to a target value using an animation curve. Can target either Unity's global Time.timeScale (affects physics, animations, particles) or just the JuicyActions clock. Perfect for slow-motion effects, bullet-time, speed-up sequences, or gradual time scale transitions with optional return to the original speed.

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Pause Time Action

Instantly pauses the Juicy Actions or Unity clock. Optionally resumes automatically after a specified real-time duration, allowing for dramatic freeze-frame effects or timed pauses. The action preserves the previous pause state, so it won't accidentally unpause a clock that was already paused.

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