Particles Actions

v1.0

Instant Particle Actions

Play Particle System Action

Plays the selected particle systems, optionally including child particle systems.

Stop Particle System Action

Stops particle systems with configurable stop behavior (stop emitting vs. clear all particles) and child inclusion.

Pause Particle System Action

Pauses or resumes particle system playback, optionally including children.

Clear Particle System Action

Immediately clears all particles from the selected systems.

Emit Particles Action

Instantly emits a specified number of particles from the selected systems.

Configure Particle Burst Action

Configures and triggers a particle burst with customizable count, time, and cycle settings.

In this we configure the count from 30 particeles to 150

ActionOverTimeWithBaseValues

Set Particle Start Size Action

Animates particle start size over time with ValueMode support (Absolute, Relative, Percentage), capturing per-target start values for smooth restart behavior.

Set Particle Start Speed Action

Animates particle start speed with ValueMode support, allowing absolute values, relative adjustments, or percentage-based changes.

Set Particle Start Color Action

Smoothly transitions particle start color over time using color interpolation, with Blackboard-based return-to-base support.

Set Particle Gravity Action

Animates particle gravity modifier with ValueMode support for dynamic gravity effects like slow-motion or anti-gravity.

Set Particle Simulation Speed Action

Controls particle simulation speed over time with ValueMode, enabling time-scale effects like slow-motion or fast-forward particle playback.

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This Action is great for setting the value on a per-particle basis. If you want the entire particle object to automatically sync with Juicy Actions Clock, you can add JuicyActionParticleTimeScale component to the object containing the ParticleSystems.

This will automatically sync the simulation speed to match the global Juicy Actions Clock.

Set Particle Emission Rate Action

Animates both rate-over-time and rate-over-distance emission with ValueMode support, perfect for dynamic particle intensity effects.

Note this does not handle "Burst" emissions.

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