Juicy Actions comes with a built-in time scale system that enables variable time scales and pausing and resuming. You can utilize it, ignore it, or easily allow your existing time system to control it.
The ActionExecutor is the core of the clock β each one can utilize different clock systems if needed. By default, they utilize the built-in JuicyActionsClock, which utilizes the DefaultClock copying the Unity time system, although with the ability to pause actions without pausing the Unity time system.