Lua Functions
v1.0
Available Functions
JuicyActions.Execute()
Syntax:
JuicyActions.Execute(actionExecutorFieldName, targetName)Parameters:
Returns:
Scope:
Example:
JuicyActions.ExecuteAndWait()
Syntax:
Parameters:
Returns:
Example (in sequencer):
JuicyActions.Stop()
Syntax:
Parameters:
Returns:
Example:
JuicyActions.StopAll()
Syntax:
Returns:
Example:
JuicyActions.IsExecuting()
Syntax:
Parameters:
Returns:
Example (in a condition):
Example (in a Script field):
Common Lua Patterns
Conditional Execution Based on Variables:
Execute Different Effects Based on Quest State:
Stop Previous Effects Before Starting New Ones:
Check if Effect is Running Before Triggering:
Accessing GameObjects in Lua
Actor References (for participants in conversation):
GameObject.Find by name:
GameObject.FindWithTag:
Example:
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