Projectile Spawner Code
v1.0
Properties
public virtual Transform SpawnTransform
public virtual Vector3 SpawnPosition
public virtual Vector3 SpawnRotation
public virtual Vector3 SpawnForward
public virtual Vector3 SpawnForwardPosition
public virtual Vector3 SpawnForwardDistance(float distance)
public virtual Transform RotatingTransform
public virtual Transform TiltingTransform
public virtual GameObject ProjectileObject // Gets the active Projectile
public virtual Projectile Projectile // Projectile class from the active projectile
public bool ShowTrajectory // true if we are currently showing the pre-launch trajectoryNotable Methods
StopProjectile()
SpawnProjectile()
Toggle and Set Show Trajectory
Previous and Next Projectile
Set Projectile
AddToCollisionMask() and RemoveFromCollisionMask
Last updated