π«Projectile Spawner
v1.0
Add Projectile Factory & Create a Projectile Spawner
The Demo "Actor" from the Sci-Fi Arsenal integration


The Demo Spawner uses OnNewProjectileSelected to enable continuous shooting if the mouse button is still pressed.

Projectile Spawner Code

Setup
Collision Mask
Target
Projectiles
Observers
Spawn Points

Trajectory
Default Trajectory Behavior
Show Without Projectile
Runtime Values
Always Show Trajectory
Show Trajectory

Spawner Events
OnLaunch
OnLaunchOnProjectileStopped
OnProjectileStoppedOnShowTrajectoryStart
OnShowTrajectoryStartOnShowTrajectoryStop
OnShowTrajectoryStopOnNewProjectileSelected<Projectile, Projectile>
OnNewProjectileSelected<Projectile, Projectile>OnNewSpawnPointSelected<SpawnPoint, SpawnPoint>
OnNewSpawnPointSelected<SpawnPoint, SpawnPoint>
Projectile Events
Projectile On Launch (OnLaunch<Projectile>)
OnLaunch<Projectile>)OnProjectileStopped<Projectile>
OnProjectileStopped<Projectile>OnReturnToPool<Projectile> & OnGetFromPool<Projectile>
OnReturnToPool<Projectile> & OnGetFromPool<Projectile>OnCollisionEnter<Projectile, Collision, GameObject, Vector3> & Exit, Stay
OnCollisionEnter<Projectile, Collision, GameObject, Vector3> & Exit, StayOnTriggerEnter<Projectile, Collider, GameObject, Vector3> & Exit, Stay
OnTriggerEnter<Projectile, Collider, GameObject, Vector3> & Exit, StayOnDoDestroy<Projectile>
OnDoDestroy<Projectile>OnDoEnable<Projectile> & OnDoDisable<Projectile>
OnDoEnable<Projectile> & OnDoDisable<Projectile>OnReset<Projectile>
OnReset<Projectile>OnProjectileSpawnerSet<ProjectileSpawner, Projectile>
Projectile Spawner CodeOnProjectileSpawnerSet<ProjectileSpawner, Projectile>Last updated