Sprite Shader Color Effects

v1.0

Glow

All In 1 Sprite Glow Color Action

Animates the outer glow color (_GlowColor).

All In 1 Sprite Glow Intensity Action

Animates the outer glow intensity (_GlowIntensity).

All In 1 Sprite Glow Global Action

Animates the global glow intensity (_GlowGlobal), scaling the overall brightness of the glow.

Fade

All In 1 Sprite Fade Amount Action

Animates the fade amount (_FadeAmount), controlling how far through the fade/burn transition the sprite is.

All In 1 Sprite Fade Burn Color Action

Animates the burn edge color (_FadeBurnColor) during a fade transition.

All In 1 Sprite Fade Burn Glow Action

Animates the burn edge glow intensity (_FadeBurnGlow) during a fade transition.

All In 1 Sprite Fade Burn Width Action

Animates the width of the burn edge (_FadeBurnSize) during a fade transition.

All In 1 Sprite Fade Burn Transition Action

Animates the burn edge softness (_FadeBurnTransition). Optionally enables the fade effect.

All In 1 Sprite Fade Texture Action

Sets the fade texture (_FadeTex) and optionally animates its tiling and scroll offset.

All In 1 Sprite Fade Burn Texture Action

Sets the fade burn texture (_FadeBurnTex) and optionally animates its tiling and scroll offset. Optionally enables the fade effect.

Outline

All In 1 Sprite Outline Color Action

Animates the outline color (_OutlineColor).

All In 1 Sprite Outline Alpha Action

Animates the outline alpha (_OutlineAlpha).

All In 1 Sprite Outline Glow Action

Animates the outline glow intensity (_OutlineGlow).

All In 1 Sprite Outline Width Action

Animates the outline width (_OutlineSize).

Inner Outline

All In 1 Sprite Inner Outline Color Action

Animates the inner outline color (_InnerOutlineColor).

All In 1 Sprite Inner Outline Glow Action

Animates the inner outline glow intensity (_InnerOutlineGlow).

All In 1 Sprite Inner Outline Thickness Action

Animates the inner outline thickness (_InnerOutlineThickness).

Gradient & Radial Gradient

All In 1 Sprite Gradient Blend Action

Animates the blend amount of the four-corner gradient overlay (_GradBlend, 0–1). At 0the gradient is invisible; at 1 it fully overlays the sprite colors.

All In 1 Sprite Gradient Boost X Action

Animates the horizontal contrast boost of the gradient (_GradBoostX, 0.1–5). Higher values compress the gradient falloff horizontally, making the color transition sharper across the X axis.

All In 1 Sprite Gradient Boost Y Action

Animates the vertical contrast boost of the gradient (_GradBoostY, 0.1–5). Higher values compress the gradient falloff vertically, making the color transition sharper across the Y axis.

All In 1 Sprite Gradient Top Left Color Action

Animates the color at the top-left corner of the gradient overlay (_GradTopLeftCol).

All In 1 Sprite Gradient Top Right Color Action

Animates the color at the top-right corner of the gradient overlay (_GradTopRightCol).

All In 1 Sprite Gradient Bottom Left Color Action

Animates the color at the bottom-left corner of the gradient overlay (_GradBotLeftCol).

All In 1 Sprite Gradient Bottom Right Color Action

Animates the color at the bottom-right corner of the gradient overlay (_GradBotRightCol).

Color Swap

All In 1 Sprite Color Swap Blend Action

Animates the global blend amount of the color swap effect (_ColorSwapBlend, 0–1). Controls how strongly all active color swaps are applied across the sprite.

All In 1 Sprite Color Swap Blue Action

Animates the replacement color for the blue channel swap target (_ColorSwapBlue, HDR). Transitions the blue swap's output color over time.

All In 1 Sprite Color Swap Green Action

Animates the replacement color for the green channel swap target (_ColorSwapGreen, HDR). Transitions the green swap's output color over time.

All In 1 Sprite Color Swap Blue Luminosity Action

Animates the luminosity adjustment applied to the blue color swap region (_ColorSwapBlueLuminosity, −1–1). Negative values darken, positive values brighten the swapped area independently of its hue.

All In 1 Sprite Color Swap Green Luminosity Action

Animates the luminosity adjustment applied to the green color swap region (_ColorSwapGreenLuminosity, −1–1).

All In 1 Sprite Color Swap Red Luminosity Action

Animates the luminosity adjustment applied to the red color swap region (_ColorSwapRedLuminosity, −1–1).

Hue Shift

All In 1 Sprite Hue Shift Action

Animates the hue shift amount (_HueShift).

All In 1 Sprite Hue Saturation Action

Animates the hue shift effect's saturation (_HueSaturation).

All In 1 Sprite Hue Brightness Action

Animates the hue shift effect's brightness (_HueBrightness).

Change 1 Color

All In 1 Sprite Color Change Tolerance Action

Animates the color change tolerance (_ColorChangeTolerance, _ColorChangeTolerance2, or _ColorChangeTolerance3) for the selected color change slot.

All In 1 Sprite Color Change Target Action

Animates the source color to match for the selected change color slot (_ColorChangeTarget, _ColorChangeTarget2, or _ColorChangeTarget3).

All In 1 Sprite Color Change New Color Action

Animates the replacement color for the selected change color slot (_ColorChangeNewCol, _ColorChangeNewCol2, or _ColorChangeNewCol3).

All In 1 Sprite Color Change Tolerance Action

Animates the color match tolerance for the selected change color slot (_ColorChangeTolerance, _ColorChangeTolerance2, or _ColorChangeTolerance3).

Color Ramp

All In 1 Sprite Color Ramp Blend Action

Animates how strongly the Color Ramp texture replaces the sprite's original colors (_ColorRampBlend, 0–1).

All In 1 Sprite Color Ramp Luminosity Action

Animates the brightness of the Color Ramp texture independently of its blend amount (_ColorRampLuminosity, −1–1).

Hit Effect

All In 1 Sprite Hit Effect Color Action

Animates the hit effect color (_HitEffectColor).

All In 1 Sprite Hit Effect Glow Action

Animates the hit effect glow intensity (_HitEffectGlow).

All In 1 Sprite Hit Effect Blend Action

Animates the hit effect blend amount (_HitEffectBlend), controlling how strongly the hit color overlays the sprite.

Negative

All In 1 Sprite Negative Amount Action

Animates the blend amount of the color-negative effect (_NegativeAmount, 0–1).

Pixelate

All In 1 Sprite Pixelate Size Action

Animates the pixelation cell size (_PixelateSize).

Greyscale

All In 1 Sprite Greyscale Blend Action

Animates the greyscale blend amount (_GreyscaleBlend, 0–1).

All In 1 Sprite Greyscale Luminosity Action

Animates the greyscale luminosity blend (_GreyscaleLuminosity).

All In 1 Sprite Greyscale Tint Color Action

Animates the greyscale tint color (_GreyscaleTintColor).

Posterize

All In 1 Sprite Posterize Num Colors Action

Animates the number of discrete color levels in the posterize effect (_PosterizeNumColors, 0–100).

All In 1 Sprite Posterize Gamma Action

Animates the gamma correction applied before posterization (_PosterizeGamma, 0.1–10).

Blur

All In 1 Sprite Blur Intensity Action

Animates the blur intensity (_BlurIntensity). Optionally enables the blur effect and sets the Low Res toggle at execution start.

Motion Blur

All In 1 Sprite Motion Blur Angle Action

Animates the direction of the motion blur (_MotionBlurAngle, −1–1). Values sweep the blur angle from one side to the other, useful for directional hits or dashes.

All In 1 Sprite Motion Blur Distance Action

Animates how far the blur stretches from the sprite (_MotionBlurDist, −3–3). Higher absolute values produce a longer trail; negative values flip the blur direction.

Ghost

Ghost Blend

Animates the ghost blend amount (_GhostBlend, 0–1) over time. Controls how strongly the ghost silhouette overlays the original sprite.

All In 1 Sprite Ghost Color Boost Action

Animates the ghost effect's color boost intensity (_GhostColorBoost).

All In 1 Sprite Ghost Transparency Action

Animates the ghost effect's transparency (_GhostTransparency).

Hologram

All In 1 Sprite Hologram Blend Action

Animates the hologram overall blend amount (_HologramBlend, 0–1). Controls how strongly the full hologram effect is composited over the original sprite.

All In 1 Sprite Hologram Unmod Amount Action

Animates the hologram unmodulated amount (_HologramUnmodAmount, 0–1). Controls the base hologram visibility that is not affected by the stripe pattern.

All In 1 Sprite Hologram Max Alpha Action

Animates the hologram stripe maximum alpha (_HologramMaxAlpha).

All In 1 Sprite Hologram Min Alpha Action

Animates the hologram stripe minimum alpha (_HologramMinAlpha).

All In 1 Sprite Hologram Stripe Color Action

Animates the hologram stripe color (_HologramStripeColor).

All In 1 Sprite Hologram Stripes Amount Action

Animates the number of hologram stripes (_HologramStripesAmount).

All In 1 Sprite Hologram Stripes Speed Action

Animates the hologram stripe scroll speed (_HologramStripesSpeed).

Chromatic Aberration

All In 1 Sprite Chrom Aberr Amount Action

Animates the chromatic aberration intensity (_ChromAberrAmount).

All In 1 Sprite Chrom Aberr Alpha Action

Animates the chromatic aberration transparency (_ChromAberrAlpha).

Glitch

All In 1 Sprite Glitch Amount Action

Animates the glitch displacement amount (_GlitchAmount).

All In 1 Sprite Glitch Size Action

Animates the glitch block size (_GlitchSize).

All In 1 Sprite Glitch Speed Action

Animates the glitch effect speed (_GlitchSpeed) over time. Controls how fast the glitch slices shift and update.

Flicker

All In 1 Sprite Flicker Percent Action

Animates the proportion of time the sprite is visible during each flicker cycle (_FlickerPercent, 0–1). Lower values make the sprite appear more briefly; at 0 it stays invisible.

All In 1 Sprite Flicker Freq Action

Animates the speed of the flicker cycle (_FlickerFreq, 0–5). Higher values produce faster, more frantic flicker; lower values slow it to a visible pulse.

All In 1 Sprite Flicker Alpha Action

Animates the minimum alpha the sprite fades to during the dark phase of each flicker (_FlickerAlpha, 0–1). At 0 the sprite fully disappears; higher values produce a dimming rather than full disappearance.

Shadow

All In 1 Sprite Shadow Alpha Action

Animates the shadow transparency (_ShadowAlpha).

All In 1 Sprite Shadow Color Action

Optionally enables the shadow effect.

All In 1 Sprite Shadow Offset Action

Animates the shadow position offset (_ShadowX, _ShadowY) as a Vector2.

Shine

All In 1 Sprite Shine Color Action

Animates the shine streak color (_ShineColor).

All In 1 Sprite Shine Glow Action

Animates the shine streak glow intensity (_ShineGlow).

All In 1 Sprite Shine Location Action

Animates the shine streak position (_ShineLocation) across the sprite.

All In 1 Sprite Shine Width Action

Animates the width of the shine streak (_ShineSize).

Contrast & Brightness

All In 1 Sprite Contrast Action

Animates the sprite contrast (_Contrast).

All In 1 Sprite Brightness Action

Animates the sprite brightness (_Brightness). Optionally enables the color adjustment effect.

Overlay Texture

All In 1 Sprite Overlay Glow Action

Animates the glow intensity of the overlay texture (_OverlayGlow, 0–25). Higher values cause the overlay to bloom outward, useful for energy or heat shimmer effects.

All In 1 Sprite Overlay Blend Action

Animates the overlay texture blend amount (_OverlayBlend, 0–1). Controls how strongly the overlay texture is composited over the sprite.

All In 1 Sprite Overlay Color Action

Animates the overlay tint color (_OverlayColor). Colorizes the overlay texture before it is blended onto the sprite.

All In 1 Sprite Overlay Glow Action

Animates the glow intensity of the overlay texture (_OverlayGlow, 0–25). Higher values cause the overlay to bloom outward, useful for energy or heat shimmer effects.

All In 1 Sprite Overlay Scroll Speed Action

Animates the overlay texture scroll speed (_OverlayTextureScrollXSpeed, _OverlayTextureScrollYSpeed). Controls how fast the overlay texture pans across the sprite on each axis.

All In 1 Sprite Overlay Texture Action

Sets the overlay texture and/or animates its tiling and UV scroll over time (_OverlayTex). Supports property block mode, animate tiling, per-frame scroll speed modulated by the animation curve, and optional restore on complete.

Alpha Cutoff

All In 1 Sprite Alpha Cutoff Value Action

Animates the alpha cutoff threshold (_AlphaCutoffValue).

Alpha Round

All In 1 Sprite Alpha Round Threshold Action

Animates the alpha rounding threshold (_AlphaRoundThreshold).

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