Timeboard
v4.0
using static InfinityPBR.Modules.Timeboard;Variables
// Subscribe to the Timeboard blackboard (implement IFollowBlackboard to follow
// the blackboard:
// Timeboard.timeboard.Blackboard.Subscribe(this);
public Blackboard Blackboard
// Access Gametime:
// Timeboard.timeboard.gametime
public Gametime gametime
// This is set to Time.time on Update(), so all Game Module systems can agree
// on the time. Otherwise, each script will run at a slightly different Time.time
public float FrameTime
// GameTime will progress via Time.deltaTime, but can be modified by the value
// of TimeModification
public float TimeModification;Methods
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