# Items

## Overview

The [**Items**](https://assetstore.unity.com/packages/tools/game-toolkits/modules-items-192957?aid=1100lxWw) module helps you create, organize, and populate items for your project. While intended to be mainly used for items (think weapons, items that can be picked up, quest objects, etc), it is possible to use the **Items** module in other creative ways.&#x20;

The base is the **Item Object** which is a "thing" that can be either physical (i.e. works with the [**Inventory**](/magic-pig-games/game-modules-4/game-module-systems/inventory.md) module) or something else. It can affect **Stats** directly, and can hold unlimited **Item Attributes** which are description/modifiers to **Item Objects** and can also affect **Stats.**

Integrate with the [**Stats**](broken://pages/-MY8KEHm5Uzk-FeisIrR) module to allow **Item Objects** and **Item Attributes** to modify the stats values you've set up automatically. Use the [**Dictionaries**](broken://pages/-MY8KHwYoRTxMTNKFHTD) module to add unlimited key/value pairs to your data from a variety of types.

The scripts are fairly simple and straightforward and while it can be used with our other modules, this is a great addition to any project which needs a simple yet powerful **Items** system.

{% hint style="success" %}
**Item Object** and **Item Attribute** objects are Scriptable Objects which hold your data, and can be easily managed in the Inspector. **Game Item Object** objects are run-time and serializable, and are used in the game itself, referencing back to **Item Object** and **Item Attribute** data, but also maintaining their unique, and mutable properties.
{% endhint %}

{% embed url="<https://youtu.be/rhwFvs9MXFM>" %}

{% embed url="<https://www.youtube.com/watch?v=j6Ac8kLsRhU>" %}

{% embed url="<https://www.youtube.com/watch?v=t0hQtVhN6DI>" %}
November 21, 2021 -- This video will be updated, it is out of date with the new version coming out soon
{% endembed %}


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