Local Time Scale
v1.0
Creating and Using LocalTimeScale
LocalTimeScale1️⃣ Create a Local Time Scale Scriptable Object

LocalTimeScale can be used to handle game-wide time scaling, including pausing.2️⃣ Magic Time User and IUseMagicTime
3️⃣ Create at Runtime
Events & UnityEvents

Subscribing to Unity Events at Runtime
Subscribing to the Events at Runtime
Additional Scripting
Local Time Scale ScriptingLast updated