> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/magic-time-local-time-scale/magic-time-user/ihavelocaltime.md).

# IHaveLocalTime

This is the interface to use to create an object that makes use of the **Magic Time** system. The [**Magic Time User**](/magic-pig-games/magic-time-local-time-scale/magic-time-user.md) is a `MonoBehaviour` that is ready to go with all the required methods and properties.

I would generally suggest you inherit your characters and other objects from `MagicTimeUser`, unless you're create a new custom class to use instead of `MagicTimeUser`.

```csharp
public interface IHaveLocalTime
{
    /// The value of the local time scale specific to this MagicTimeUser.
    float LocalTimeScaleValue { get; set; }

    /// Returns the LocalTimeScale that is specific to this MagicTimeUser.
    public LocalTimeScale LocalTimeScale { get; }
    
    /// Subscribes to a LocalTimeScale.
    void SubscribeToLocalTimeScale(LocalTimeScale myTimeScale);

    /// Unsubscribes from a LocalTimeScale.
    void UnsubscribeFromLocalTimeScale(LocalTimeScale timeScale);

    /// The list of currently subscribed LocalTimeScales.
    List<LocalTimeScale> SubscribedTimeScales { get; }

    /// DeltaTime adjusted by the combined LocalTimeScales.
    float DeltaTime { get; }

    /// UnscaledDeltaTime adjusted by the combined LocalTimeScales.
    float UnscaledDeltaTime { get; }

    /// FixedDeltaTime adjusted by the combined LocalTimeScales.
    float FixedDeltaTime { get; }
    
    /// Called when a subscribed LocalTimeScale is destroyed.
    void OnTimeScaleDestroyed(LocalTimeScale timeScale);

    /// Used to subscribe to the initial time scales, often called from Awake();
    IEnumerator SubscribeToInitialTimeScales();

    /// Called when the TimeScale is changed.
    void OnTimeScaleChanged(float value, LocalTimeScale localTimeScale);
    
    /// A reference to the GameObject that this MagicTimeUser is attached to.
    GameObject GameObject { get; }
}
```


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://infinitypbr.gitbook.io/magic-pig-games/magic-time-local-time-scale/magic-time-user/ihavelocaltime.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
