Follow Along 3rd Person Game Tutorial
v1.0
In this series, we'll be adding Juicy Actions to a game prototype. The entire project is available on the Asset Store, and uses popular packages from Unity Technologies as the base.
Installation & Setup
Install Juicy Actions into a NEW project. I'm using Unity 6.3 in the video. Also import two packages from the Asset Store, both of which are by Unity Technologies. There are modifications of the prefabs inside the demo project, so you'll need both of these installed.
Starter Assets - ThirdPerson from the Asset Store (it's free)
Particle Pack from the Asset Store (also free)
Import from the Package Manager:
Cinemachine 3 from Package Manager
Post Processing
There may be other packages to import as well, when installing the Starter Assets.
Extract the 3rdPersonDemoGameStart.unitypackage which will bring in all the required objects. This will include modified materials, prefabs, scenes, and new content used in the modified "Playground" scene. The scene is also set up with some scripts.
Load the "Playground - Modified" scene. Press play and move around to get familiar with the scene.
Chapters
The full tutorial is broken down into multiple shorter segments, which should be completed in order.
1. Using Juicy Actions Clock2. Start Button Juice3. Juicy Player Speed4. Hitting Bricks5. Bad Guy InteractionsLast updated