Clock & Time Scales

v1.0

Juicy Actions comes with a built-in time scale system that enables variable time scales and pausing and resuming. You can utilize it, ignore it, or easily allow your existing time system to control it.

Action System Clock

If you use Magic Time, you can integrate that, and Juicy Actions will respect per-object timescales.

Magic Time Integration

If you have your own time class, you can easily create a bridge — or have your favorite AI create one for you!

Custom Time Bridge / Integrations

Clock Flow Chart

The ActionExecutor is the core of the clock — each one can utilize different clock systems if needed. By default, they utilize the built-in ActionSystemClock, which utilizes the DefaultClock copying the Unity time system, although with the ability to pause actions without pausing the Unity time system.

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