# Set Trail Auto Destroy to False

Select one or more objects which may have `TrailRenderer` components on them. Choose **Window/Projectile Factory/Helpers/Set Trail Auto Destroy to False** and any `TrailRenderer` components on the objects or their children will have this value set `False`.

I created this because sometimes particles from the Asset Store have this set true -- and if it is true, the trail will be destroyed, and won't exist when the Projectile is brought back from the pool.


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