> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/projectile-factory/3rd-party-particle-integrations-16/hovl-studio-4/toon-projectiles.md).

# Toon Projectiles

{% embed url="<https://www.youtube.com/watch?v=PSqdNg33fjk>" %}

[**Toon Projectiles 2**](https://assetstore.unity.com/packages/vfx/particles/spells/toon-projectiles-2-184946?aid=1100lxWw) is a great new pack from Hovl Studio.

## Changes Made

### Removing Classes

I've removed the `HS_ProjectileMover` class from the projectiles, since **Projectile Factory** will be handling behaviors, and all we really need are the particles themselves.

Also removed `HS_CallBackParent` from the Muzzle particle prefabs.

### Extracting Hit / Muzzle Particles

The prefabs in the package have the "Impact" ("Hit") and "Muzzle" ("Flash") particles embedded in the prefab. I have removed those, so they can each be their own object that the Projectile will utilize -- but can also be mixed and matched with other Projectiles.

### Naming Conventions

To keep the naming alignd with other integrations, and make searching easier, I've renamed the converted prefabs, keeping their original "human name".

### Rigidbody Reset

The Rigidbody settings on the prefabs were not the default settings, and were causing issues. Resetting this component solved that.
