Toon Projectiles
by Hovl Studio
Last updated
by Hovl Studio
Toon Projectiles 2 is a great new pack from Hovl Studio.
I've removed the HS_ProjectileMover class from the projectiles, since Projectile Factory will be handling behaviors, and all we really need are the particles themselves.
Also removed HS_CallBackParent from the Muzzle particle prefabs.
The prefabs in the package have the "Impact" ("Hit") and "Muzzle" ("Flash") particles embedded in the prefab. I have removed those, so they can each be their own object that the Projectile will utilize -- but can also be mixed and matched with other Projectiles.
To keep the naming alignd with other integrations, and make searching easier, I've renamed the converted prefabs, keeping their original "human name".
The Rigidbody settings on the prefabs were not the default settings, and were causing issues. Resetting this component solved that.
Last updated