> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/projectile-factory/3rd-party-particle-integrations-16/archanor-vfx-5/magic-arsenal.md).

# Magic Arsenal

by Archanor VFX

{% embed url="<https://www.youtube.com/watch?v=p8ZspzUKzbo>" %}

There are a TON of effects in this package. I've taken additional objects that are meant to be non-projectiles, and made them projectiles anyway! This is a great pack.

## Changes Made

### Trail Renderers

Many of the projectiles have trail renderes, which cause visual issues when they are returned from the pool. Those projetiles have a `ToggleTrailRendererObjectsDestroyAndLaunchObserverObject` component on them. This will turn them off and on appropraitely with the right code to clear their positions and remove the visual effect.
