> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/other/runtime-color-sampler/runtime-color-settings.md).

# Runtime Color Settings

v1.1

The **Runtime Color Settings** are `Scriptable Objects` which hold the data required to handle an average color and process into a color you'll use on objects and UI elements in your project.

<figure><img src="https://2431624982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MY3N_li2jPq7az6mYfq%2Fuploads%2Fnv3ROyCcSODYxYeK9zLL%2FScreenshot%202023-11-09%20at%207.18.36%20PM.png?alt=media&amp;token=ae17488c-aea8-4d5e-93cf-8bde9cb20b69" alt=""><figcaption></figcaption></figure>

While you can edit the values on each object, you'll likely find it much easier to edit them on the Runtime Color component. When viewing that component, all Runtime Color Settings objects are visible and editable in a custom Inspector. During runtime, the average color and the output colors of each Settings object are also shown.

{% hint style="info" %}
As these are Scriptable Objects, any changes made during play mode in the Editor will be kept when play mode ends.
{% endhint %}
