Handling Variables
v1.0
Copy Playmaker Variables To Global Blackboard
public readonly struct PlaymakerVariableEntry
{
public GameObject Source { get; }
public PlayMakerFSM Fsm { get; }
public object Value { get; }
public bool TryGet<T>(out T value)
{
if (Value is T t) { value = t; return true; }
value = default!;
return false;
}
}Getting Values
Cache the Key
Directly from Blackboard
From a GameObject
From a Fsm
Setting Variables
Setting with Actions
Set Playmaker Variable Action

Set Playmaker Variable From Blackboard Action

Increment Playmaker Float / Int Action

Toggle Playmaker Bool Value
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