Juicy Actions Feedbacks

v1.0

Juicy Actions sequences can trigger Feel feedback players, shakers, springs, sounds, timescale events, and game events β€” and conversely, Feel events and feedback lifecycle hooks can trigger Juicy Actions ActionExecutor lists of Actions.

Feedbacks

Execute Executor (MMF_JuicyActionsExecutor)

A custom MMF_Feedback that locates an ActionExecutor field on any assigned Component and calls Execute() on it when the feedback plays.

Assign the component (e.g. an ActionRunner) and optionally specify the exact field name β€” leave the field name blank to auto-resolve the first ActionExecutor found on the component.

Appears in the Feel feedback picker under Juicy Actions / Execute Executor.

Trigger Action On Event (MMF_ExecuteActionOnEvent)

A custom MMF_Feedback that calls Execute() directly on an assigned ActionOnEvent component when the feedback plays. Use this when you already have an ActionOnEvent (e.g. ActionOnCollision, ActionOnMMGameEvent) wired up on a scene GameObject and want to fire it from inside an MMF_Playerfeedback list without any reflection overhead.

Appears in the Feel feedback picker under Juicy Actions / Trigger Action On Event.

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