> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/juicy-actions/additional-components/action-particle-time-scale.md).

# Action Particle Time Scale

v1.0

Controls all `ParticleSystems` on and under a `GameObject` so that the timing scales with the [**Action System Time Scale**](/magic-pig-games/juicy-actions/clock-and-time-scales.md).

To use, simply add the `ActionParticleTimeScale` component to the `GameObject` or `Prefab`. ParticleSystem components on the object and its children will be included automatically.

You can also right-click on any `ParticleSystem` in the Inspector to add the component to the object.

<figure><img src="https://2431624982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MY3N_li2jPq7az6mYfq%2Fuploads%2FXL9VbQmWXe08bFhQd7pS%2FScreenshot%202025-09-14%20at%202.54.06%E2%80%AFPM.png?alt=media&amp;token=7adc98fb-d9e5-4e90-8a17-8f78b35e01b5" alt="" width="563"><figcaption></figcaption></figure>
