# Manage Item Objects

<figure><img src="/files/Yil9OrNFPzOgxhyI1ENJ" alt=""><figcaption><p>This button is at the top of the Inspector when viewing any ItemObject</p></figcaption></figure>

Selecting this button will open an Editor window with additional options which affect all **Item** **Objects** of the same *objectType*.&#x20;

![Not all ItemObject options can be bulk-edited, but many can.](/files/H2jOwonRFfgMnIJM3YF1)

{% tabs %}
{% tab title="Allowed Item Attributes" %}
![](/files/t6DwE5UUiT1j5CkA4iAq)

Here you can quickly see the various **Item Attribute** types and objects, and whether none, all, or some of the **Item Objects** have them available. The *Remove and* *Add* buttons will affect ALL of the **Item Objects** of this `objectType`.

This may make it easier to quickly ensure that the right `ItemObjects` have the right `ItemAttributes` available to them.

{% hint style="warning" %}
You can't remove an `ItemAttribute` if it's being used as a [Starting Item Attribute](/magic-pig-games/game-modules-4/module-documentation/items/itemobject.cs/starting-item-attributes.md) or [Item Attribute Variable](/magic-pig-games/game-modules-4/module-documentation/items/itemobject.cs/item-attribute-variables.md). You can still add those to the Allowed Item Attributes however.
{% endhint %}
{% endtab %}

{% tab title="Inventory" %}
![](/files/lQjmmyqjfNlRR2H3dIYT)

This panel will let you quickly edit all of the optional values used with the [**drag-and-drop Inventory system**](/magic-pig-games/game-modules-4/game-module-systems/inventory.md). This may be easier than selecting each one individually.
{% endtab %}

{% tab title="Dictionaries" %}
![Optionally toggle to show string values as a Text Box](/files/lCXmbJGYcBHa3NkYaHR3)

Here you can set up the [**Dictionaries**](/magic-pig-games/game-modules-4/module-documentation/dictionaries.md) keys available for all **Item Objects** of a specific *objectType*. Values can be set individually on each **Item Object**.
{% endtab %}
{% endtabs %}


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