> For the complete documentation index, see [llms.txt](https://infinitypbr.gitbook.io/magic-pig-games/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://infinitypbr.gitbook.io/magic-pig-games/game-modules-4/game-modules-viewer/viewer-stat-gamestatlist.md).

# Viewer: Stat / GameStatList

<figure><img src="/files/vXGwR8kOl3syCWibpugJ" alt=""><figcaption></figcaption></figure>

## Displayed Data

Individual [**Stats**](/magic-pig-games/game-modules-4/module-documentation/stats-and-skills.md) will display the various values that compute their `FinalStat()` value. For Counter stat types, the "Points" will be highlighted, otherwise the Final Stat will be highlighted.

## Dictionaries

You can view and edit Dictionaries by clicking the Dictionaries button in each row.

## Edit Options

<figure><img src="/files/MHrbWwtaQqsZXLpxJaQS" alt=""><figcaption></figcaption></figure>

Click the "Edit" button to update the Points, Base Value, and Base Proficiency.

{% hint style="warning" %}
Don't forget to save any changes during runtime!
{% endhint %}

{% hint style="success" %}
Final Stat values are only computed at runtime. During edit time, you can edit the values, but the Final Stat, which requires other Game Modules systems, can not be computed at that point.

Use this option at edit time to set "Starting values" to your Stats. Just remember that any values set on a Prefab or GameObject in the scene may be overwritten on `Load().`
{% endhint %}
