---
description: v1.0
---

# Use 3rd Party Integrations

If you're like me, making new particles is...not easy....

But the [**Asset Store**](https://assetstore.unity.com/vfx/particles?aid=1100lxWw) exists and there are many [**amazing particle packages**](https://assetstore.unity.com/vfx/particles?aid=1100lxWw) available. Some come with no logic, others have their own scripting in place. In this section I'll go through a couple of the popular particle packages from the [**Asset Store**](https://assetstore.unity.com/vfx/particles?aid=1100lxWw) and demonstrate how to integrate them into **Particle Power**.

{% embed url="https://www.youtube.com/watch?v=BR86WDwKMkQ" %}

## 1. Get the Package from the Asset Store & Import It

The Integrations are separate packages on the Asset Store, and are all linked in the description of **Projectile Factory**. Grab one, and then import it from Package Manager. You can import the entire package.

{% hint style="warning" %}
**Don't forget to import the particle package as well!** The integration only includes the prefabs and other scripts to make the Projectiles work, but it doesn't include any content from the package integrated.
{% endhint %}

## 2. Bring the Projectiles into your Spawner

Add the Projectiles into the Projectile Spawner you'd like to use. You can also preview the Projectiles by just dragging them into a scene in play mode.

## 3. Optional: Test It!

That's all you have to do! Super easy!!

## You're done!

In the next section, you'll learn about ways to extend the **Projectile Factory**. Extending the classes allow you to create unique, custom logic specific for your project.

{% content-ref url="extending-projectile-factory" %}
[extending-projectile-factory](extending-projectile-factory)
{% endcontent-ref %}
