# Radar

<figure><img src="https://2431624982-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MY3N_li2jPq7az6mYfq%2Fuploads%2FFRl1c7hrE23iUatAFBmE%2FScreenshot%202023-09-20%20at%209.17.04%20PM.png?alt=media&#x26;token=bf4c3f80-290d-4622-bd32-81b88d682cec" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
Reminder: *Required* and *Preset Objects* are explained on the [**Compass**](https://infinitypbr.gitbook.io/infinity-pbr/northstar-tracking-system/northstar-documentation/compass-and-radar/compass) page.
{% endhint %}

### Radar

#### Rotate With Player

When true, the entire Radar UI element will rotate with the player rotation.

#### Radar Line Object

This is the radar line that rotates around. You can create your own to customize this.

#### Radar Rotation Speed

Degrees per second of rotation. 360 = 1 second to rotate around the entire circle. 180 = 2 seconds.

#### Fade Radar Pings

When true, the objects being tracked will have their UI images fade over time after being pinged by the radar. Otherwise, they will stay visible.

#### Fade Time

Determines how long to fade from full opacity to no opacity.

#### Fade Curve

Enables the fade to be based on a non-linear curve.

#### Show Ping Movement

When true, the UI elements representing tracked objects will move between pings. Otherwise, they will appear where they are when pinged, and not move based on their own or the player movement.
